Next week, let me review what we did today.
Have a nice weekend!!
#include <iostream>
#include <string>
using namespace std;
// Golobal !!
class Human
{
private:
// Data attributes: States
int Age;
string Name;
string DOB;
string POB; // place of birth
public:
// Constructor
/*
Human() {
cout << " I am alive not zombie!!" << endl;
}
*/
// Default construct for Age
Human(string SetName = "BaBo" , int SetAge = 25) {
Name = SetName;
Age = SetAge;
cout << " I am alive and my name is " << Name << endl;
cout << " I am " << Age << " years old" << endl;
}
/*
Human(string SetName) {
Name = SetName;
cout << " I am alive and my name is " << Name << endl;
}
*/
// Destructor
~Human() {
cout << "I am dead and zombie !!" << endl;
}
// Setter
void SetDOB(string HumanDOB)
{
DOB = HumanDOB;
}
// Getter
string GetDOB()
{
return DOB;
}
// Behaviors
void Talk(string TextToTalk)
{
cout << "Message: + " << TextToTalk << endl;
}
void IntroduceSelf()
{
cout << "My name is " << Name <<endl;
}
};
int main()
{
cout << "Hello world!" << endl;
Human Tom;
Tom.Talk("Ha Ha");
Tom.SetDOB("2017-04-06");
cout << Tom.GetDOB() << endl;
Human* pTom = new Human();
//(*pTom).SetDOB("2016-04-06");
pTom->SetDOB("2016-04-05");
// cout << (*pTom).GetDOB() << endl;
cout << pTom->GetDOB() << endl;
pTom = &Tom;
cout << pTom->GetDOB() << endl;
Human Jane("Jane");
Jane.IntroduceSelf();
delete pTom;
return 0;
}